September 13, 2026
Neo Angband: ModForge v0.1.5
Fixed
- Enabling ModForge permanently marked a save non-scoring, even when nothing
it did touched gameplay. The manifest declared
affectsGameplay: truefor the mod itself, so the save-scoring ratchet flipped the moment the mod was turned on - before the workshop tab was ever opened, before a draft was built, and even with the in-game test panel left at its default (off). A mod ModForge actually builds still declaresaffectsGameplay: trueon itself, correctly, since a shipped content mod is exactly the kind of change the ratchet exists to catch; the workshop tool that builds it is not that change by merely existing on the mod list.