September 13, 2026
Neo Angband: Linoleum v0.14.0
0.14.0 - 2026-08-13
Added
- The packs say which tiles are two cells tall. A tile drawn by this engine
could not tell the game that it overdraws the cell above it, so every Shockbolt
monster in these packs was squashed into one cell: Guardian Naga, Large Kobold,
Spirit Naga and 244 others, plus the five shop entrances in the dark pack. The
game had been asking Angband’s own graphics-mode catalogue, keyed by a mode id
these packs do not have. The converter now writes
maps/tall.txtnaming every asset it cropped two cells tall, and the manifest declares it. 252 assets in shockbolt-dark, 247 in shockbolt-light, none in the other four, which is right, because no other source mode declares a band. - Recorded per asset rather than per sheet row, because that is what a loose pack can express, and because it lets a hand-authored set have a tall tile with no source sheet at all.
Fixed
- Rebuilt from current game data, which caught a second drift: these archives predated the game’s gamedata correction, so the nomad pack still carried Sip of Miruvor and Draught of the Ents, objects that exist in upstream master and not in Angband 4.2.6, the version this game ports.
Requires
- A game build that asks the pack for its overdraw band. Older builds ignore the declaration and draw these packs as they did before.