August 23, 2026
Neo Angband v0.28.0
A mod-authoring release: a plugin now gets the SDK’s authoring stack and the
game’s own composed records live in ctx, and can apply a staged mod with a
proper reload instead of asking the player to press one - alongside a fix for
two windows open on the same character overwriting each other’s saves, and a
Turbo speed tier for a mod’s autoplayer.
Fixed
- Two windows open on the same character no longer overwrite each other’s saves.
The character a window writes to is now that window’s own, held for as long as
it is open, instead of being read from a setting every window on the origin
shared. Opening a character that is already being played somewhere else is
refused with an explanation rather than allowed and then silently lost, and a
window that ends up without the character - a duplicated tab, which resumes
without passing the character select - says so instead of playing on unsaved.
neo-angband-activestill records which character to offer at the next launch; it no longer decides where a save goes.
Added
- A player-visible speed control for a mod’s autoplayer: the mod’s own Fixes &
tweaks screen (Mods -> the mod) now shows an Autoplayer speed row - Turbo,
Fast, Normal or Slow - beside the rule that hands it the keyboard in the
first place, once it holds the controller slot. Takes effect at once, no
reload. Fast, Normal and Slow match the debug agent seam’s existing
?speed=fast|normal|slowtiers; Turbo (10ms) has no named equivalent there, since the debug seam already reaches 10ms by passing a raw millisecond value instead of a tier name. ctx.authoring: the mod SDK’s authoring stack, handed to a plugin. The whole public barrel, live, on the termsctx.coreis handed over: blueprints measured from core’s own records,peersFor,suggestFields,templateRecord,draftRecord,checkRecordsandModProject. Always present and gated by no capability, because these are pure functions over data the caller supplies. A tool that helps somebody write a monster could reach none of it before: a plugin resolves no bare specifier, so the published npm package was out of reach of the game it describes.ctx.composedRecords: the records the running game was composed from. Every content record as JSON, keyed by pack-file stem with no extension, which is the shape the authoring functions accept. This is the unbound twin ofctx.registries: a boundMonsterRacehas nobase, because the binder resolved the name into a pointer, so a table of comparable records could not be built from the registry. Mod-added records are in it on the same terms as core’s, each carrying its provenance, so a draft based on another mod’s content can name the dependency it just acquired. Absent during content composition, for the reasonctx.registriesis.ctx.reloadGame: a mod can apply what it just staged. The game’s own mod-change sequence, behind eithermod:installormod:session- whichever capability the mod already holds - because content composes at load and staging plus reload are one act: a mod that cannot follow a stage with a reload leaves the player holding something the running process will never load. What the host does that a mod cannot do for itself is the sequence - every plugin’suninstall()runs, the autoplayer hands the keyboard back, the live character is written down, and the session comes back on that character instead of on the title screen. It is not a permission to reload: a plugin runs in the page and reacheslocationwith no grant at all, and a mod calling that directly loses the player’s progress since the last save.- An install outcome now carries the game’s own wording.
ctx.installMod(bytes)answers withlineson both arms: the lines the Mods screen itself prints for that same install, including one row per unmet requirement and the author’s advice under them. A mod built inside the game therefore fails a standards check in the same words as one somebody downloaded, rather than in a second vocabulary a player cannot look up.problemis unchanged and is still one whole sentence. - A second API-surface ratchet, over the SDK.
packages/mod-sdk/mod-sdk-api-surface.jsonrecords its 94 runtime exports andmod-authoring-surface.test.tsfails in both directions against it. Handing a namespace to a plugin puts every name in it beyond the compiler’s reach, which is why core has had this since 2026-08-02;node tools/api-surface.mjsnow checks and updates both baselines in one run.
Changed
- The download screen’s size line now shows the exact byte count, comma-grouped, instead of rounding to KB or MB - “162,343,507 Bytes” rather than “155 MB”. The screen already reads as a terminal (the ASCII progress bar); an unrounded count fits that and visibly climbs while the download runs, where a one-decimal MB figure barely moves.
Downloads
- neo-angband-web-0.28.0.zip22 MB
- Neo.Angband-0.28.0-amd64.deb116 MB
- Neo.Angband-0.28.0-arm64-mac.dmg135 MB
- Neo.Angband-0.28.0-arm64-mac.zip135 MB
- Neo.Angband-0.28.0-portable.exe117 MB
- Neo.Angband-0.28.0-win.zip155 MB
- Neo.Angband-0.28.0-x64-mac.dmg139 MB
- Neo.Angband-0.28.0-x64-mac.zip139 MB
- Neo.Angband-0.28.0-x64.tar.gz137 MB
- Neo.Angband-0.28.0-x86_64.AppImage143 MB
- Neo.Angband.Setup.0.28.0.exe117 MB