The Ledger

August 22, 2026 - prerelease - stable

Neo Angband v0.27.2

Neo Angband 0.27.2

View this release on GitHub

What you can download

Platform File
Windows (installer) Neo Angband Setup 0.27.2.exe
Windows (portable, one file) Neo Angband-0.27.2-portable.exe
macOS .dmg, or the .zip if you prefer to unpack it yourself
Linux .AppImage (no install), .deb, or .tar.gz
Self-hosting neo-angband-web-0.27.2.zip - static files, any web server

The portable Windows build and the AppImage need no installer: download, run, and the game keeps its saves in a folder beside itself.

These builds are not code-signed

There is no Apple Developer identity or Windows certificate behind this project yet, so your OS blocks the first launch.

Windows is one click: SmartScreen says “Windows protected your PC”, choose More info then Run anyway.

macOS is not one click, and the dialog it shows you does not contain the way through - it offers only Done and Move to Trash. Do this:

  1. Drag the app out of the .dmg, then double-click it and press Done on the refusal. This step is required: it is what makes the permission below appear, and it expires about an hour later.
  2. Open System Settings -> Privacy & Security and scroll to Security, near the bottom.
  3. Press Open Anyway on the line naming Neo Angband, authenticate, and launch it again.

Or, the same decision in one command: xattr -d com.apple.quarantine "/Applications/Neo Angband.app"

The old right-click -> Open trick does NOT work: Apple removed that bypass in macOS 15 Sequoia.

On Apple Silicon take the arm64 build. The x64 one is for Intel Macs, not a fallback - Apple is withdrawing Rosetta 2, so on a current Mac it is likelier to refuse to launch than to run slowly.

If that trade is not one you want to make, build it yourself - docs/INSTALL.md - or play in the browser, which needs no trust decision.

Your save

Saves survive an update. Every save-format change ships the conversion that reads the version before it, and a save this build cannot open is left untouched rather than replaced.


An install-clarity and defaults release: picking (I)nstall locally now lays out the desktop-vs-browser tradeoff before committing to either, and a new character starts able to sell to stores instead of needing to find the birth options page first.

Added

  • “(I)nstall locally” now opens a choice screen first instead of going straight to the browser’s PWA install page. It lays out the desktop app and the installed-PWA path side by side - platform list, update mechanism, the desktop’s real mods folder versus the PWA’s offline service-worker cache, and the desktop build’s current lack of code signing - so the player picks a platform before committing to either download. Picking the desktop app opens the Releases page in the real browser; picking the PWA path continues into the existing install screen unchanged.

Changed

  • A new character now starts with selling enabled. Core’s birth_no_selling option still exists and still works exactly as upstream describes it - it can be turned back on at birth, or made the permanent default again through a customized_birth_options.txt line - but the shipped default flips from upstream’s own ON to OFF, so a new player is not silently locked out of every shop until they find the birth options page. See docs/PARITY.md (“Accepted: birth_no_selling defaults to off in core”) for the parity accounting.

Found something that does not match Angband 4.2.6? Open an issue or come and say so in the Discord.