The Ledger

September 13, 2026

Neo Angband v1.13.2

Fixed

  • VisibleParity A projectile animation’s marker glyph no longer sticks on unexplored terrain after the spell resolves. A bare unexplored grid with nothing else to draw used to omit its resolved glyph entirely, which let the terminal’s redraw skip over it and leave the last-painted marker in place indefinitely (#222).
  • VisibleUI The message line no longer leaves the tail of a longer previous message on screen when a shorter one follows it. The line is now erased before each new message is drawn, matching the terminal’s own erase-then-print convention used elsewhere (#232).
  • VisibleParity A projectile-hit animation no longer visually lands on a monster’s old position when that monster also moves the same turn. The turn (including any monster’s own move) had already fully resolved by the time the replay started, so every frame of the animation drew monsters at their post-turn grid. The replay now draws from a snapshot of monster positions taken before the turn began, settling onto the real, live positions once the animation ends (#233).

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