The Ledger

September 20, 2026

Neo Angband v1.15.0

Added

  • VisibleUI Mods can itemize the inventory subwindow’s quiver rows by name instead of a capacity summary. Core keeps Angband’s exact “in Quiver: N missiles” summary unless a display mod enables the dedicated seam (#254).
  • VisibleModding-API A mod can now adjust an object’s computed gold value after core’s own faithful pricing has already run. registry:tval’s new valueAdjust table (keyed on tval) hands a handler the faithful value, the item’s total effective AC, and its kind, and returns whatever value should be used instead; left unregistered, it is exactly a no-op and core’s own pricing is unaffected. neo-angband-mod-bug-fixes is the first consumer: its opt-in armour-value floor closes the case where 4.2.6’s own formula can price a magical item below a plain item of the same total AC (#179).

Fixed

  • VisibleUIModding-API The high-contrast and colourblind-correction accessibility filters now actually change what’s on screen. A mod’s ctx.display.setVisualFilter CSS filter is now drawn onto a second, alpha-enabled canvas that mirrors the main view every frame, instead of being set directly on the main canvas - whose own alpha-disabled 2d context (kept deliberately, for its own performance reasons) never composited a CSS filter in the first place, so the filter was silently a no-op no matter what a mod or a player selected. setVisualFilter’s own signature is unchanged; only how the web shell realises it moved (#184).

Downloads