The Ledger

Repository

Neo Angband: Linoleum

Oct 01, 2026v1.5.0Tile packs now require Neo Angband 1.21.1 or later to function.Sep 27, 2026v1.4.0Tile packs now use JSON tile maps instead of pref files, requiring Neo Angband 1.19.0 or later.Sep 26, 2026v1.3.2Mod manager rule descriptions are rewritten in plainer language for clarity.Sep 14, 2026v1.3.1Linoleum pack rows on the Graphics screen no longer show "(Linoleum)" redundantly in the name.Sep 13, 2026v1.3.0Mod-added items can now opt out of Linoleum's automatic kin-based glyph fill with a new flag.Sep 13, 2026v1.2.0Display settings toggled mid-run now correctly trigger a reload prompt instead of failing silently.Sep 13, 2026v1.1.0The mod's id is now linoleum instead of neo-linoleum, with existing installs automatically migrating enabled state, rule choices, and load-order entries to the new id.Sep 13, 2026v1.0.1tile mod now correctly reports version 1.0.1 internally instead of being stuck at 0.17.0, and corrected documentation clarifies that every release tag still triggers a Discord announcement regardless of whether the version bump is a patch or larger.Sep 13, 2026v1.0.0Neo Angband: Linoleum has been bumped to version 1.0.0, aligning its manifest and engine requirements with the host game's own public release.Sep 13, 2026v0.17.0The graphics options now use compact source tilesheets that are converted and cached locally on first selection, reducing initial download size.Sep 13, 2026v0.16.1Added a screenshot to the README showing new rows in the Graphics menu, and rebuilt the mod distribution package to match.Sep 13, 2026v0.16.0Shapechanged characters, such as a Druid in bear or werewolf form, are now drawn as the matching creature with colors derived from the character's class and race, though this is off by default and requires game version 0.27.0 or later to function.Sep 13, 2026v0.15.1Version 0.15.1 corrects documentation errors: the installer actually records SHA-256 hashes of downloaded files rather than checking against built-in digests, the mod archive description was updated to reflect five files at 15 KiB, and prose about converted art was clarified.Sep 13, 2026v0.15.0Mod now decides what mod-added creatures and items look like, with a toggle to draw them from their kin.Sep 13, 2026v0.14.4Only the mod zip changed; all six tile archives rebuild byte-identically, so no art needs redownloading.Sep 13, 2026v0.14.3Corrected the Status heading that still showed the outdated version number 0.9.1.Sep 13, 2026v0.14.2Fixed archive mismatch with manifest, replacing the untagged 0.14.1 release.Sep 13, 2026v0.14.0Shockbolt monster and shop tiles are now correctly drawn two cells tall instead of being squashed into one.Sep 13, 2026v0.13.0The author field now displays as "neostryder" instead of "neostryder (RPGM Tools)" in the mod list.Sep 13, 2026v0.12.1Fixed mod payload detection so zip files in dist/ are correctly unpacked instead of stored, preventing broken installations.Sep 13, 2026v0.12.0Rewrote mod description as short paragraphs to fix the mod manager's truncated single-row display.Sep 13, 2026v0.11.0Fixed tile archive build pipeline so all six packs now generate consistently across local and CI.Sep 13, 2026v0.10.0version field now correctly ranges over the port's version instead of Angband's.Sep 13, 2026v0.9.1All six tile packs, including the new Shockbolt packs, now ship with the mod instead of being generated by the game.Sep 13, 2026v0.9.0Corrected the README's pack layout and install commands, which previously caused user-built packs to fail to load.