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Neo Angband: Quality of Life

Sep 27, 2026v1.13.0Zoom, hover cards, and accessibility displays have moved from this mod to AnybandUI.Sep 26, 2026v1.12.0. niceties rewrites 16 in-game texts for clarity, including naming which stat drain darts reduce.Sep 24, 2026v1.11.0First Sightings card now displays actual monster tile art instead of ASCII glyphs when a graphics pack is active.Sep 22, 2026v1.10.0The new "Purge queued input" toggle automatically sends Escape repeatedly to back out of multiple stacked menus at once.Sep 20, 2026v1.9.0The Inventory subwindow can now itemize quiver contents under a "--Quiver--" heading instead of just showing a missile count.Sep 13, 2026v1.8.3Play-view zoom ladder expanded to 128-pixel cells with more useful steps at both extremes.Sep 13, 2026v1.8.2The status sidebar now disappears in sync with the Game menu opening, eliminating the brief moment where it covers the first frame.Sep 13, 2026v1.8.1Status sidebar no longer overlaps full-screen menus like the Options Menu.Sep 13, 2026v1.8.0Each tiled subwindow now has its own independent zoom level, adjustable via Ctrl-wheel or title-bar controls.Sep 13, 2026v1.7.0Sharpen zoomed graphics now adds a full-detail Map overview that smoothly reduces the entire map to fit the screen.Sep 13, 2026v1.6.2Fixed a crash that made the entire mod show as NOT WORKING whenever first-encounter alerts were enabled.Sep 13, 2026v1.6.1Stray keys and Ctrl-Wheel events no longer accidentally activate the responsive gameplay grid on the title, birth, and naming screens.Sep 13, 2026v1.6.0All mod-drawn UI cards now use the game's exact bitmap terminal font, finally matching the original display's look.Sep 13, 2026v1.5.0First-encounter alerts now show a non-modal card naming new monsters or artifacts, with threat badges for uniques and out-of-depth foes.Sep 13, 2026v1.4.0Version 1.4.0 suggests unused function-key shortcuts for newly learned spells and known activatable items, but requires Neo Angband 1.8.0+.Sep 13, 2026v1.3.0Enlarged display, high-contrast mode, and colorblind filter are now independent visual accessibility options.Sep 13, 2026v1.2.0Three new opt-in accessibility options—enlarged display, high-contrast display, and shortcut helper—are now configurable before each run.Sep 13, 2026v1.1.1Fixed an issue where the first Ctrl key or wheel input during gameplay-grid activation was lost or leaked to the system, so inputs now apply correctly after the grid activates.Sep 13, 2026v1.1.0Players get real zoom and pan on the play grid and map, with keyboard, mouse, and touch controls that reflow to show more or fewer cells instead of just magnifying it, plus an optional pixel-art sharpening filter.Sep 13, 2026v1.0.0A new optional setting adds hover info cards to the Map overview screen, letting desktop players mouse over objects and creatures to see what they currently know about them, using the same identification rules as the main view.Sep 13, 2026v0.15.3Added a Terms of Use and a shared Code of Conduct to the project alongside the existing LICENSE.Sep 13, 2026v0.15.2This release updates a development dependency to patch a security advisory in the nanoid package.Sep 13, 2026v0.15.1The install section incorrectly claimed the game verifies downloads against a SHA-256 hash, when it actually only records a digest of installed files and pins to a specific tag to prevent later changes.Sep 13, 2026v0.15.0Keep reading a pref file past a mistake instead of abandoning it on the first error.Sep 13, 2026v0.14.0Mod author name simplified from "neostryder (RPGM Tools)" to "neostryder" in the detail pane.Sep 13, 2026v0.13.0Character options now persist across new characters automatically instead of requiring manual pref file editing.Sep 13, 2026v0.12.0Mod descriptions now display as short paragraphs in the manager, with a viewer for the full text.Sep 13, 2026v0.11.0Gamedata and plugin builder now source from npm instead of a sibling checkout.Sep 13, 2026v0.10.0Mod is no longer bundled inside the game; it now lives as a standalone repository.